Key takeaways
- Frozen Trail 2.0 (October 8, 2026) added the Stiletto and Bantam and moved the Anvil from uncommon to rare (ARC Raiders official site)
- The Anvil deals 40 damage per shot with a 2.5x headshot multiplier and strong ARC armor penetration on Heavy Ammo (ARC Raiders Wiki)
- Explosive weapons such as the Hullcracker deal over 50% more damage to ARC armor plates and about 30% less to fragile parts since Frozen Trail (ARC Raiders official site)
- Amplified Weapons reach Level 5 and need Gunsmith level 4 and Research Station level 4 (ARC Raiders Wiki)
- Live Update 2.3.0 lets Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints drop in any major map condition (ARC Raiders official site)
The best weapons in ARC Raiders right now are the Anvil, Bettina, Renegade and Vulcano: they sit at or near the top of most published tier lists, and their stats explain why. The Anvil and Bettina pair high damage with strong ARC armor penetration, the Renegade wins mid-range Raider fights, and the Vulcano dominates close quarters. For pure ARC hunting, the Jupiter, Hullcracker and Equalizer are still the best tools. This tier list covers all 26 guns, the best picks for PvP and for ARC, budget weapons, what Frozen Trail changed, and whether Amplified weapons are worth the grind.
Checked against the official Frozen Trail 2.0 and Live Update 2.3.0 notes and the ARC Raiders Wiki weapon tables on November 12, 2026.
Embark Studios does not publish a tier list. Tiers here reflect where published tier lists agree (two written after Frozen Trail, one before it), checked against weapon stats from the community wiki and the official balance notes. Where lists disagree sharply, the table says so.
What is the best weapon tier list in ARC Raiders?
S tier is the Anvil, Bettina, Renegade and Vulcano. A tier holds strong but more specialized weapons, including the anti-ARC trio of Jupiter, Hullcracker and Equalizer.
| Tier | Weapons | Why |
|---|---|---|
| S | Anvil, Bettina, Renegade, Vulcano | Top damage in their range bands; Anvil and Bettina also crack ARC armor |
| A | Jupiter, Hullcracker, Equalizer, Ferro, Tempest, Venator, Osprey, Dolabra | Excellent in a role: anti-ARC, long range or a strong sidearm |
| B | Bantam, Stiletto, Canto, Il Toro, Torrente, Rascal, Arpeggio, Aphelion, Bobcat | Solid picks with a clear weakness (range, penetration or ammo) |
| C | Kettle, Stitcher, Rattler, Burletta | Starter guns; replace them once you can craft better |
| D | Hairpin | Quiet but weak against armor and Raiders |
The biggest disagreement between lists is over the cheap guns. One fan-run database ranks the Kettle, Stitcher and Ferro in S tier on damage per second, while editorial lists put the Kettle and Stitcher near the bottom because Light Ammo has very weak ARC armor penetration. The Jupiter also ranges from S to C depending on whether a list is scored for ARC or for Raider fights.
What are the stats of the best ARC Raiders weapons?
Damage per shot, headshot multiplier and ARC armor penetration explain most of the tier list. Heavy Ammo and energy weapons penetrate ARC armor well; Light Ammo barely does.
| Weapon | Class and rarity | Ammo | Damage | Headshot | ARC armor penetration |
|---|---|---|---|---|---|
| Anvil | Hand cannon, rare | Heavy | 40 | 2.5x | Strong (1.5x) |
| Bettina | Assault rifle, epic | Heavy | 16, full-auto | 2x | Strong (2x) |
| Renegade | Battle rifle, rare | Medium | 35 | 2.25x | Moderate (0.8x) |
| Vulcano | Shotgun, epic | Shotgun | 49.5 | 1x | Weak (0.5x) |
| Jupiter | Sniper rifle, legendary | Energy Clip | 60 | 2x | Very strong (3x) |
| Hullcracker | Launcher, epic | Launcher | 100 | None | Very strong (2.5x) |
| Equalizer | Beam, legendary | Energy Clip | 8, full-auto | 2x | Very strong (2.5x) |
| Ferro | Battle rifle, common | Heavy | 40, single shot | 2.5x | Strong (1.5x) |
| Tempest | Assault rifle, epic | Medium | 10, full-auto | 1.5x | Moderate (0.8x) |
| Venator | Pistol, rare | Medium | 16 (two 8-damage shots) | 2x | Moderate (0.8x) |
Damage values are the wiki's Level IV figures where the weapon can be upgraded. Upgrades at the Gunsmith improve reload, fire rate, magazine size and durability, depending on the gun.
What is the best weapon for PvP in ARC Raiders?
For Raider fights, the Renegade and Anvil are the most consistent picks, with the Vulcano for buildings and tight interiors. All three reward headshots.
- Renegade: lever-action, 35 damage, 2.25x headshots and more range than the Ferro or Stiletto. Its Medium Ammo is only moderate against ARC, so it is a PvP-first rifle.
- Anvil: 40 damage with a 2.5x headshot multiplier and a 6-round cylinder. It is slow, so pair it with an automatic primary.
- Vulcano: a semi-auto shotgun at 49.5 damage per shot that wins close fights quickly, but its ARC penetration is weak.
- Bettina: the only non-legendary full-auto gun with strong penetration. It hits hard at 16 damage per bullet, though it is epic rarity and heavy.
- Venator: fires two shots per trigger pull and makes the best sidearm for players who prefer a fast follow-up over the Anvil's single big hit.
The Hullcracker and Rascal only detonate on ARC, so they do nothing in Raider fights. Don't bring one as your only gun into a contested area.
What is the best weapon against ARC?
The Jupiter is the best single gun for big ARC, and the Hullcracker is the most forgiving. Both have very strong penetration, and Frozen Trail made explosives better against armor.
- Jupiter: 60 damage per bolt-action shot at 3x armor penetration. Frozen Trail fixed a bug where its damage passed twice to ARC parts behind the target; the rifle is now stronger against armor and slightly weaker against weak spots.
- Hullcracker: 100 damage per shot. Since Frozen Trail, explosive weapons deal over 50% more damage to ARC armor plates and about 30% less to fragile parts, so aim at plating, not exposed weak points.
- Equalizer: a legendary energy beam with a 50-round capacity that melts armor at range, but it is visible and awkward against players.
- Dolabra: an energy shotgun; Frozen Trail fixed it so it can now destroy the yellow weak points inside the Harvester.
What are the best budget and early-game weapons?
The Ferro is the best cheap gun: it is common, uses Heavy Ammo, deals 40 damage and has strong ARC penetration. Its weakness is a single-round magazine, so carry a faster weapon next to it.
- Stiletto (new): uncommon semi-auto battle rifle on Light Ammo, 19 damage, 1.8x headshots and a 10-round magazine that grows to 16 at Level IV. Penetration is weak (0.4x), so it suits lightly armored ARC and mid-range Raider fights.
- Bantam (new): uncommon double-action revolver on Heavy Ammo, 24 damage and strong penetration (1.5x), with low accuracy and range. It took over the uncommon hand cannon slot when the Anvil moved up to rare.
- Rattler and Arpeggio: Medium Ammo rifles with moderate penetration; the Rattler's magazine grows from 12 to 24 through upgrades.
Both new guns craft at Gunsmith level 1 from 4 Mechanical Components and 4 Simple Gun Parts once you learn their blueprints. The blueprint guide lists where to find them.
How did Frozen Trail change ARC Raiders weapons?
Frozen Trail 2.0 added two guns, reworked explosives and promoted the Anvil. Later patches mostly changed where weapon blueprints drop.
| Change | Patch | Effect on the meta |
|---|---|---|
| Stiletto and Bantam added | Frozen Trail 2.0 | Two new uncommon options for early loadouts |
| Anvil moved from uncommon to rare; its Tech Mod slot removed; Anvil Splitter became an Amplified upgrade | Frozen Trail 2.0 | Harder to obtain, but the Splitter lives on in the Amplified version |
| Explosives: over 50% more damage to armor plates, about 30% less to fragile parts | Frozen Trail 2.0 | Hullcracker and Rascal better against armored ARC |
| Jupiter damage fix | Frozen Trail 2.0 | Stronger vs armor, slightly weaker vs weak spots |
| Anvil and Hullcracker removed from Tian Wen, moved to the weekly Nomadic Envoys rotation | Frozen Trail 2.0 | Buying them from a trader depends on the week |
| Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints drop in any major map condition | 2.3.0 | Top weapons are easier to unlock |
Are Amplified weapons worth it?
Yes, for players who have finished the Outpost. Amplified Weapons are a fifth level for 15 guns that adds Amplification slots, which change how the weapon works, plus more durability.
- Requirements: Gunsmith level 4 and Research Station level 4, then an Amplification Module matching the weapon's rarity (Mk. I for common up to Mk. V for legendary).
- Where modules come from: the Fallen Emperor on Pendola Pass, opened with an Emperor Gateway Conduit, and the cargo inside the ARC Frigate during the Frigate condition.
- Durability: +70 maximum durability, or +100 on legendary weapons. A downed Raider drops their Amplified weapon at 10% durability, and repairs use Amplified Fragments.
- Choices are permanent: once an Amplification is activated it can't be removed, and some lock others out.
Examples from the wiki: X Rounds on the Anvil add 5 base damage and 33% more damage to ARC armor at the cost of more recoil and slower bullets; the Anvil Splitter turns each shot into four weaker projectiles; Slug Rounds give the Il Toro a single heavy projectile. The full unlock path is in the Outpost and Amplified weapons guide.
What is the best loadout combination?
Pair one PvP weapon with one ARC weapon, ideally on different ammo types so one resupply problem doesn't empty both guns.
- All-rounder: Bettina plus Anvil, both on Heavy Ammo for simple resupply and strong penetration.
- Raider hunter: Renegade plus Vulcano for range and close quarters.
- Boss runs: Jupiter or Hullcracker plus a Venator or Anvil for self-defense.
- Budget: Ferro plus Stiletto or Rattler.
Related guides
FAQ
What is the best gun in ARC Raiders?
The Anvil is the most widely recommended. It deals 40 damage per shot with a 2.5x headshot multiplier and strong ARC armor penetration, so it works against both Raiders and ARC.
What is the best weapon against ARC in ARC Raiders?
The Jupiter for big targets and the Hullcracker for consistency. Both have very strong armor penetration, and explosives deal over 50% more damage to armor plates since Frozen Trail.
Is the Stiletto good in ARC Raiders?
It is a solid budget rifle: semi-auto, 19 damage and a magazine that grows to 16 rounds. Its Light Ammo has weak armor penetration, so it is better against Raiders and light ARC.
Can the Hullcracker damage players?
No. The Hullcracker and the Rascal only detonate on ARC, so they are useless in Raider fights.
How do you get Amplified weapons?
Upgrade the Gunsmith and Research Station to level 4, then use an Amplification Module matching the weapon's rarity. Modules come from the Fallen Emperor on Pendola Pass and the ARC Frigate cargo.
Why did the Anvil become rare?
Frozen Trail 2.0 raised the Anvil from uncommon to rare, and the new Bantam revolver took its old uncommon hand cannon slot.
Sources
- ARC Raiders official site: Frozen Trail 2.0 Update
- ARC Raiders official site: Live Update 2.3.0
- ARC Raiders Wiki: Weapons
- ARC Raiders Wiki: Amplified Weapons
- ARC Raiders Wiki: Amplification
- ARC Raiders Wiki: Stiletto
- ARC Raiders Wiki: Bantam
- GameBrief: ARC Raiders weapons tier list, all 26 guns ranked
- All Things How: ARC Raiders weapons tier list for PvP and ARC
- RATWATCH.GG: ARC Raiders weapon tier list
See our editorial policy.



