Key takeaways
- Kord Breach launched with Patch 1.1.0.0 on August 3, 2026, alongside the new Seasons system (Battlestate Games)
- Seasonal Characters live on separate servers and reset every four to six months with each new season (Battlestate Games)
- Negative personal modifiers grant points, positive ones cost points, and the balance must be zero or higher (Battlestate Games)
- The Battle Pass is free, runs on TerraGroup documents, and its progress is shared across PvP Season, PvP Zone and PvE Zone (Battlestate Games)
- Seasonal rewards still locked when Kord Breach ends become permanently unobtainable (Battlestate Games)
- Season 2 is due in December 2026 and is expected to run until around March, according to press reports (Insider Gaming)
Kord Breach is Escape from Tarkov's first season. It went live with Patch 1.1.0.0 on August 3, 2026, and replaced the old idea of a server-wide wipe with an opt-in Seasonal Character that plays under its own rules, called modifiers. Season 1 is in its final weeks: press reports put Season 2 in December 2026, so anything you still want from Kord Breach, such as seasonal trader rewards, needs to be unlocked soon. This guide covers how seasonal characters work, every modifier, the free Battle Pass, Leagues, what each patch since launch changed, and what is known about Season 2.
Checked against Battlestate Games' patch notes for 1.1.0.0, 1.1.5.0, 1.2.0.0 and 1.3.0.0 and the Leagues announcement on November 12, 2026.
Rules, rewards and patch changes below come from Battlestate's own notes. The full modifier list and its numbers come from a press preview published before launch, and the Season 2 timing comes from press coverage of developer comments, so treat both as reported rather than official.
What is Kord Breach in Escape from Tarkov?
Kord Breach is Season 1 of the Seasons system that Patch 1.1.0.0 added on August 3, 2026. It is themed around the Black Division faction and adds a seasonal game mode, a new task line, a free Battle Pass and seasonal achievements.
The season ships with a dedicated KORD BREACH task line. Completing it earns achievements, unlocks new Operational Tasks, opens trade offers for high-value items and unlocks a trade offer for a new weapon. The same patch added three rifles to the game for every mode: the Norinco QBZ-191 in 5.8x42, the Howa Type 20 in 5.56x45, and the HK 416A5 in RAL 8000. The 5.8x42 caliber arrived with four cartridges: DBP191 (general purpose), DBX95 (tracer), DVC12 (armor-piercing) and DBX12 (armor-piercing tracer).
Kord Breach also ended The Kappa Path achievement. From Season 1 onward, completing the Collector task grants Dawn of a New Era instead. Players who already earned The Kappa Path keep it on their in-game profile, but it no longer shows on Steam, so 100% Steam completion is still possible.
How do seasonal characters work?
A Seasonal Character is a separate profile on separate servers. It shares nothing with your PvP Zone or PvE Zone PMC, and Battlestate resets its progress every four to six months when a major update starts a new season.
| Feature | Seasonal Character (PvP Season) | PvP Zone and PvE Zone |
|---|---|---|
| Servers and progress | Separate servers, independent profile | Your regular characters |
| Reset | Every 4 to 6 months, at each new season | No seasonal reset |
| Modifiers | Global modifiers plus optional personal modifiers | None |
| Insurance | Disabled | Available (Prapor, Therapist, and Jaeger since 1.1.0.0) |
| Leagues | Yes | No |
| Battle Pass progress | Shared across all three modes | Shared across all three modes |
You create and switch Seasonal Characters from a dedicated character selection screen, and a game mode selection screen now appears when the client starts. Because insurance is off in PvP Season, every kit you take into a seasonal raid is a full loss if you die, so plan budgets around that.
EFT: Arena feeds the seasonal profile in one direction. PMC experience, skill and weapon mastery experience, trader reputation and unlocked offers earned in Arena after the season started carry over to PvP Season, as do currency, GP Coins, Lega Medals and gear crates once you complete Arena's Jack of All Trades task. The transfer cap for currency and items is lower than in PvP Zone, and progress earned before Kord Breach began does not count. Nothing transfers from PvP Season back to Arena, except Tactical Clothing, which syncs both ways.
What are the Kord Breach modifiers?
Global modifiers apply to everyone in the season and can't be turned off. Personal modifiers are optional picks made when you create the character: negative ones give you points, positive ones spend them, and the total must be zero or above.
The complete list of active global modifiers appears on the character creation screen, and your chosen personal modifiers show on the Character screen under the Skills tab. The list below is from a press preview published on July 9, 2026, before launch, so check values in game.
| Global modifier | Reported effect |
|---|---|
| No Insurance | Items can't be insured all season |
| Black Division | Black Division fighters can appear on certain locations |
| Seasoned PMCs | +25% raid experience |
| Armor Shortage | Traders stock fewer armor items |
| No FiR for Hideout | Hideout upgrades accept items that are not found in raid |
| Handyman | Crafting time cut by 50%, Crafting skill starts at level 51 |
Reported positive personal modifiers (cost points): Marathon Runner (arm and leg stamina drains 15% slower), Juice Time (juice works as a painkiller), Diet (provisions use 50% fewer resources), Thrombophilia (25% lower bleed chance), Safecracker (20% chance a mechanical key loses no durability), Street Tax (Scavs pay you money once a week), Hercules (Strength and Endurance start at 15), Hypodipsia (hydration drains 15% slower), Bushborne (50% quieter in foliage), The Tarkov Shooter (bolt-action skill starts at 10 and levels twice as fast), Sprinter (+5% run speed), Polyphagia (energy drains 15% slower), Sturdy Bones (less fall damage, 15% lower fracture chance), Average (all skills fixed at 25), Kappa Protocol (start with the Kappa container), Sailor's Nostalgia (canned fish gives 10 seconds of regeneration) and Youth (energy drains 20% slower, +10 arm and leg stamina).
Reported negative personal modifiers (grant points): Hemophilia (bleeds 25% stronger), Well That Hurt! (medkits use 25% more resource), Chronic Fatigue Syndrome (energy drains 15% faster), Allergic (random foods and meds are off limits), Osteoporosis (15% higher fracture chance and fall damage), Incompetent (skills level 25% slower and cap at 30), Personality Vacuum (no Charisma gains, trader items 20% dearer), Broken Secure Container (more items barred from the secure container), Exhaustion (stamina recovers 15% slower and is 10 lower), Polydipsia (hydration drains 15% faster), Dr. Jekyll (Fresh Wound lasts the whole raid), No Flea Market and Third Leg (1% slower movement, Therapist 5% cheaper).
Pick negatives you can plan around. Faster hydration or energy drain only means carrying more food and water, while No Flea Market and Personality Vacuum tax your economy for the whole season. Patch 1.1.5.0 fixed a bug where Dr. Jekyll made bleeds open too often, so that modifier now works as described.
How does the Kord Breach Battle Pass work?
The Battle Pass is free. You progress it by finding TerraGroup documentation and having the required number of documents in the inventory of any game mode, and each reward then unlocks in all modes at once.
- Where documents come from: raids across Tarkov's locations, the KORD BREACH task line, and certain Black Division operatives.
- Personal spawns: documents found in raids work like task items. Each player gets their own spawns, nobody can grab yours first, and they can't be looted off your PMC.
- Daily cap: the number of documents you can find each day is limited. The cap depends on the mode, but progress toward it is shared across modes.
- Profile: your Battle Pass progress and personal modifiers show on your player profile.
Because progress is shared, PvE Zone players can fill the pass without ever playing a seasonal raid. Since the cap is daily, a short raid every day moves the pass further than one long weekend session.
Which Kord Breach rewards can you still unlock?
Seasonal rewards are trader offers unlocked by playing a Seasonal Character. Each needs a PMC level, a specific task, or a task chain. Once unlocked they stay on your account in PvP Zone, PvE Zone and PvP Season.
The deadline matters: any seasonal reward still locked when Kord Breach ends becomes permanently unobtainable. Seasonal achievements are different. They can only be earned on a Seasonal Character, but they remain earnable in future seasons. Ragman's tactical clothing is now permanent across resets, Prestige and Seasonal characters, so buying it on any profile is a one-time cost.
What has changed in Tarkov since Season 1 launched?
Four patches have landed during Kord Breach. The biggest for seasonal players are the Lighthouse rework in 1.1.5.0, Leagues in September, and much faster seasonal skill leveling in 1.3.0.0.
| Date | Update | Key changes |
|---|---|---|
| August 3, 2026 | 1.1.0.0 | Seasons, Kord Breach, free Battle Pass, group-shared task progress, economy rebalance, spectator camera, three new rifles |
| September 8, 2026 | 1.1.5.0 | Lighthouse rework, Rogues moved to the mountain chalets, BTR on Lighthouse, new Lightkeeper chain, Icebreaker access via a Sudak-tudak repair kit |
| September 15, 2026 | Leagues | Weekly experience leaderboards for Seasonal Characters |
| October 6, 2026 | 1.2.0.0 | EXFIL Brothers referral program, PvE Prestige, new PMC bot behavior, Customs and Interchange loot changes |
| October 29, 2026 | 1.3.0.0 | Halloween event, fall weather, high-difficulty PMC bots in PvE, much faster seasonal skill leveling |
The economy changes in 1.1.0.0 apply to every mode: traders charge about 25% more on average, they pay about 20% less for your items, and the Flea Market fee rose from 3% to 5%. For Icebreaker, you now need a one-time Sudak-tudak marine repair kit instead of roubles; Ragman's Pay the Fare! task gives the first one and opens an Operational Task type that rewards more. Battlestate moved the switch to Unity 6 from October to mid-November as part of update 1.3.5.0.
How do Leagues work in Tarkov?
Leagues are a weekly competition for Seasonal Characters only. After your first raid you join a group of 50 players of your rank, and your place on that group's leaderboard depends on the experience you earn that week.
- Experience from PMC, Scav and Boss kills, tasks, examining items and similar actions counts. Experience from EFT: Arena is awarded to your character but does not count toward Leagues.
- At the end of each week, the top 25 rank up, 15 stay where they are, and the bottom 10 drop a rank.
- The first time you reach a rank you get its rewards, and you keep them even if you are demoted later. Rewards arrive in all modes, sometimes with a delay in PvP and PvE.
- When a Seasonal Character's progress resets, its rank and that week's experience reset too.
Because placement is relative to your group of 50, consistency across the week matters more than one big raid. Patch 1.3.0.0 also significantly increased skill leveling speed in Seasonal mode, which makes catching up after a slow start easier.
When does Tarkov Season 2 start?
Battlestate has not posted an official date. According to press reports from November 10, 2026, Season 2 is due in December and should run until around March, and Kord Breach wraps up in the weeks before that.
Nikita Buyanov has previewed Season 2 personal modifiers, again reported by the press and without official descriptions yet. Positives named so far include Advanced Hideout, Enhanced Secure Container, Fast Crafting, Lockpicker, Kleptomaniac, Heavyweight and Friend's Extract. Negatives include Deadline, Three-Fingered, Coagulopathy, Zero to Hero, Shaky Aim, No Love From Fence, No Repairs and No Scav Runs. Global modifiers and the season's theme had not been revealed at the time of checking. When Season 2 starts, Seasonal Character progress resets, so finish any Kord Breach reward you care about first. Patch news lands on the updates page and the Escape from Tarkov hub.
Related guides
FAQ
When did Tarkov Season 1 Kord Breach start?
Kord Breach started with Patch 1.1.0.0 on August 3, 2026, which also introduced the Seasons system, Seasonal Characters and the free Battle Pass.
When does Kord Breach end?
Battlestate has not posted an end date. Press reports from November 10, 2026 say Season 2 arrives in December, so Season 1 has a few weeks left.
Do I have to play a seasonal character?
No. Seasonal Characters are optional and separate from PvP Zone and PvE Zone. The Battle Pass progresses in all three modes, but seasonal trader rewards require a Seasonal Character.
Is the Tarkov Battle Pass free?
Yes. The Kord Breach Battle Pass is free, and you unlock its rewards by collecting TerraGroup documents, which have a daily cap shared across modes.
Can you still get The Kappa Path achievement?
No. From Season 1 it can't be earned; completing the Collector task now grants Dawn of a New Era. Players who already had The Kappa Path keep it on their in-game profile.
Is insurance available on seasonal characters?
No. Insurance is disabled in PvP Season, so any gear you lose on a Seasonal Character is gone for good.
What happens to seasonal rewards when the season ends?
Rewards you already unlocked stay on your account in every mode. Rewards still locked at the end of Kord Breach become permanently unobtainable.
Sources
- Battlestate Games (Steam): Patch 1.1.0.0
- Battlestate Games (Steam): Patch 1.1.5.0
- Battlestate Games (Steam): Leagues are live!
- Battlestate Games (Steam): Patch 1.2.0.0
- Battlestate Games (Steam): Patch 1.3.0.0
- Battlestate Games (Steam): Twitch Drops for the launch of season one
- Insider Gaming: All Kord Breach modifiers for Tarkov season one
- Insider Gaming: Tarkov Season 2 modifiers revealed by Nikita Buyanov
- Insider Gaming: Escape from Tarkov 1.1.0 patch notes explained
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