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Helldivers 2 Best Loadout: Bugs, Bots, Illuminate, Warbonds

The best Helldivers 2 loadout for each faction on patch 7.2.3: weapons, armor passives and stratagems for bugs, bots and Illuminate, plus Warbond picks.

Key takeaways

  • The Scope of Authority Premium Warbond launched on October 20, 2026 with the R-40 Sightliner, AMW-20 Apex and LAS-44 Nova (Arrowhead Game Studios)
  • Update 7.2.0 raised SG-8 Punisher damage from 405 to 486 and SG-225 Breaker damage from 330 to 396 (Arrowhead Game Studios)
  • The Noxious Terminid strain added on November 3, 2026 inflicts poison, and stims cure it (Arrowhead Game Studios)
  • Crushers have 6,000 health and regenerate about 30 health per second; breaking the helmet exposes a fatal head (Helldivers Wiki)
  • Destroying any one of a Harvester's three shield generators permanently disables its shield (Helldivers Wiki)
  • The early December Update 8.0 adds a utility belt for remotes and detonators (Arrowhead Game Studios)

The best Helldivers 2 loadout depends on the front: shotguns, a stim-heavy armor passive and big single-target stratagems for the Terminids; armor-piercing precision and anti-tank for the Automatons; and sustained fire plus explosives for the Illuminate's Crushers and Wretches. The game is on patch 7.2.3 (November 11, 2026), the newest Premium Warbond is Scope of Authority (October 20), and the October 20 update buffed several shotguns, the Sickle line and the Killzone and Halo Legendary weapons. This guide gives a full loadout for each faction, explains which recent Warbond items earn a slot, and lists what Update 8.0 changes for loadouts in December.

Checked against Arrowhead's Devoid of Liberty 7.2.3 patch notes and the Scope of Authority Warbond announcement on November 12, 2026.

Weapon numbers come from Arrowhead's patch notes and enemy armor values from the community Helldivers Wiki. The loadouts themselves are editorial recommendations, not official ones, and any of the slots can be swapped for a weapon you shoot better with.

What makes a good Helldivers 2 loadout?

A good loadout answers three problems at once: crowds of small enemies, armored heavies, and objectives such as Bug Holes or Fabricators. You get a primary, a secondary, a throwable, an armor passive and up to four stratagems to cover them.

  • Primary and secondary handle chaff. Pick the primary for the faction's common enemy, then a secondary that covers its blind spot.
  • The throwable is your emergency heavy kill. The G-123 Thermite is the standout: stuck to a Charger's head or torso it kills on detonation, it destroys a Hulk Bruiser wherever it lands, and it can kill a Crusher outright.
  • The armor passive matters more than the armor class. Med-Kit adds two stims and two seconds of stim duration, Siege-Ready raises primary reload speed by 30% and ammo capacity by 20%, and Fortified halves explosive damage.
  • Stratagems should include at least one anti-tank answer. If you take a backpack-fed support weapon, skip backpack stratagems; the full ranking is in the Helldivers 2 best stratagems tier list.

What is the best loadout against the Terminids?

Bring a buffed shotgun, the Med-Kit passive and two big single-target stratagems. Bugs swarm, poison and now fight in caves, so close-range volume and spare stims count for more than range.

SlotPickWhy
PrimarySG-225 Breaker or SG-8 Punisher7.2.0 raised the Breaker's damage from 330 to 396 and the Punisher's from 405 to 486; Arrowhead recommends shotguns, flamethrowers and grenades against the new Noxious Scavengers
SecondarySG-22 BushwhackerCorrected in 7.2.2 to 486 damage and 135 durable damage
ThrowableG-123 ThermiteKills a Charger when stuck to its head or torso
Armor passiveMed-KitTwo extra stims, and stims now cure Noxious poison
StratagemsLAS-99 Quasar Cannon, AX/AR-23 Guard Dog, Eagle 500kg Bomb, Orbital Railcannon StrikeQuasar headshots kill Chargers with no ammo to manage; the 500kg and Railcannon handle Bile Titans

Swap the Railcannon for the Eagle Airstrike on missions with many Bug Holes, since its explosions destroy them. The FLAM-40 Flamethrower is a strong alternative to the Quasar against Chargers, which take 150% fire damage, but it is risky in tight caves with teammates.

How do you handle the Noxious strain and bug caves?

The Noxious strain arrived on November 3. Noxious Scavengers are fast and fragile and poison on every bite. The Noxious Spewer moves quickly, its Web Spit stops you sprinting, its head has medium armor and its abdomen has none, but bursting the abdomen triggers a Web Explosion that snares every Helldiver and bug nearby. Light poison hazes your vision and drains health; heavy poison raises the damage and disables sprinting. Stims cure both. Bug caves now appear on more biomes, and patch 7.2.3 fixed fire not spreading inside them, so flame weapons work underground again.

What is the best loadout against the Automatons?

Bots punish open ground and reward precise, armor-piercing shots. Take a precision primary, a Recoilless Rifle for Hulks and Striders, and Eagles for Fabricators.

SlotPickWhy
PrimaryR-40 Sightliner (Scope of Authority) or AR/GL-21 One-TwoThe Sightliner is a bolt-action sniper with armor-piercing rounds; 7.1.0 gave the One-Two 3 starting and 5 spare underbarrel grenades
SecondaryP-34 Breacher (Ironclad Democracy)Missile pistol with sticky, explosive phosphorus rounds that burn through armor
ThrowableG-123 ThermiteDestroys a Hulk Bruiser wherever it is placed
Armor passiveFortified or Stationary ShroudFortified halves explosive damage and adds 30% recoil reduction crouched or prone; Stationary Shroud cuts weapon sway by 35% and lowers detection range while crouched or prone
StratagemsGR-8 Recoilless Rifle, Eagle Airstrike, Eagle 500kg Bomb, Orbital LaserRecoilless arm hits kill Hulk Bruisers; the Airstrike destroys Fabricators; the Laser prioritizes Fabricators, cannon turrets, Hulks and tanks at heavy outposts

For Factory Striders, one EAT-17, Recoilless or Quasar shot breaks the eye cover and exposes a head that Heavy-penetration weapons can finish; its legs take two Recoilless, EAT-17 or Quasar shots. War Strider fronts are where the AMW-20 Apex shines, since one shot destroys a hip joint. If you prefer the head of a Hulk Bruiser, the RS-422 Railgun and APW-1 Anti-Materiel Rifle each destroy it in one shot.

What is the best loadout against the Illuminate?

Bring a heat-based or medium-penetration primary, an Autocannon and crowd-control stratagems. Devoid of Liberty added the Crusher and Wretch, and both change how you fight squids.

SlotPickWhy
PrimaryLAS-17 Double-Edge Sickle or JAR-5 Dominator7.2.0 cut the Sickle line's firing delay from 0.5s to 0.33s and halved the wait before cooling starts; the Dominator has the Medium penetration needed for an Overseer's head
SecondaryP/40-K Bolt Pistol (Castellan's Creed)Breaks a Crusher's helmet in one to two shots
ThrowableG-123 ThermiteCan kill a Crusher outright
Armor passiveSiege-Ready30% faster primary reloads and 20% more ammo for sustained fights
StratagemsAC-8 Autocannon, Eagle Airstrike, A/MG-43 Machine Gun Sentry, Orbital Gatling BarrageAutocannon breaks Crusher helmets, staggers them out of a slam and its Flak mode strips Harvester shields

A recent press loadout from Power Up Gaming (October 8) runs a similar core: Double-Edge Sickle, Siege-Ready armor, Machine Gun Sentry, Eagle Airstrike and Gatling Barrage, with the GR-8 Recoilless Rifle as its support weapon.

How do you kill Crushers, Wretches and Harvesters?

  • Crusher: 6,000 health, a club that can kill in one hit, and regeneration of about 30 health per second. Break the Heavy-armored helmet, then shoot the exposed head, which is fatal. Explosives work well; single-shot anti-tank weapons such as the Recoilless or Meltagun do not.
  • Wretch: 450 main health, fast and able to pounce. Cut the legs or bladed arms; removing the head does not stop it. It takes 1.5x fire damage, and the wiki recommends the MG-43, MGX-42 Bullet Storm or flame weapons. Wretches target sentries first, so a Machine Gun Sentry buys time.
  • Harvester: destroy any one of its three shield generators and the shield is gone for good. A single anti-tank rocket destroys a hip joint, which is fatal. Its exterior shrugs off explosions until the carapace breaks.
  • Overseer: the head is the weak point and needs Medium penetration or higher.

Which recent Warbonds are worth it for your loadout?

Scope of Authority is the best pick for bot players and snipers, while Castellan's Creed suits Illuminate fronts thanks to the Bolt Pistol and Meltagun. These are the 2026 Warbonds from August onward:

WarbondReleasedKey loadout itemsBest for
Castellan's Creed (Warhammer 40,000, Legendary, 1,500 Super Credits)August 12, 2026R/40-K Hot-Shot Marksman Rifle, P/40-K Bolt Pistol, 40-K Meltagun, G/40-K Meltamine; True Grit passive (+30% support weapon reload)Illuminate and anti-tank players
Ironclad DemocracySeptember 22, 2026AR-11 Arbitrator, GL-15 Evictor, P-34 Breacher, G-60 Anti-Tank Seeker, G-8 Immolation; Blunt-Force Mitigation passive (30% less impact and collision damage)Vehicle crews and explosive builds
Scope of AuthorityOctober 20, 2026R-40 Sightliner, P-44 Mist, AMW-20 Apex, LAS-44 Nova, G-11 Caltrops; Stationary Shroud passiveAutomatons and long-range play

If you own older Legendary Warbonds, 7.2.0 made them stronger: the M90A Shotgun went from 605 to 726 damage, the MA5C Assault Rifle and StA-52 Assault Rifle had their recoil roughly halved in places, and the StA-11 SMG went from 90 to 100 damage. On the free side, the M-103 Supply FRV is now a permanent Requisition unlock, the TD-220 Bastion tank unlocks at Level 30, and the M-104 Incinerator FRV is the reward for the campaign running November 3 to 16.

What will Update 8.0 change for loadouts?

Arrowhead's November developer blog confirms the next major update arrives in early December with several loadout changes:

  • Jump, Hover and Warp packs will be usable while carrying two-handed items, opening new support weapon and backpack pairings.
  • A new utility belt will hold remotes and detonators so they no longer take up your hands or backpack, which makes the Solo Silo and C4 easier to run.
  • Gas clouds will no longer slow Helldivers, which makes gas stratagems safer to use near your own squad.
  • The Hellbomb backpack will arm or pick up from the ground with a long press.

Check the Helldivers 2 hub after the December patch, since backpack-based loadouts are the most likely to change.

Related guides

FAQ

What is the best loadout in Helldivers 2 right now?

It depends on the faction. For bugs, run a Breaker or Punisher with Med-Kit armor, Quasar, Guard Dog, Eagle 500kg and Railcannon. For bots, a precision primary with the Recoilless Rifle, Eagle Airstrike, 500kg and Orbital Laser. For the Illuminate, a Double-Edge Sickle or Dominator with the Autocannon, Airstrike, Machine Gun Sentry and Gatling Barrage.

What is the best primary weapon in Helldivers 2?

There is no single best primary. The SG-225 Breaker and SG-8 Punisher got damage buffs in 7.2.0 and suit bugs, the R-40 Sightliner suits bots, and the LAS-17 Double-Edge Sickle or JAR-5 Dominator suit the Illuminate.

What is the best armor passive in Helldivers 2?

Med-Kit is the safest pick against Terminids because it adds two stims and stims cure Noxious poison. Siege-Ready suits long Illuminate fights, and Fortified halves explosive damage against Automatons.

How do you kill a Crusher in Helldivers 2?

Break its Heavy-armored helmet with an Autocannon, Railgun or Bolt Pistol, then shoot the exposed head, which is fatal. Explosives and the G-123 Thermite work well, while single-shot anti-tank weapons are a poor fit because it regenerates about 30 health per second.

How do you cure poison in Helldivers 2?

Use a stim. Noxious Scavenger and Spewer bites inflict poison, and heavy poison disables sprinting, so bring spare stims or the Med-Kit passive on bug fronts.

Is the Scope of Authority Warbond worth buying?

It is the strongest recent Warbond for Automaton and long-range players. It adds the R-40 Sightliner, P-44 Mist, AMW-20 Apex, LAS-44 Nova, G-11 Caltrops and the Stationary Shroud armor passive.

When is the next Helldivers 2 update?

Arrowhead says Update 8.0 arrives in early December 2026. It lets jet-style packs work with two-handed items, adds a utility belt and stops gas clouds from slowing Helldivers.

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