Key takeaways
- Among 412 Liquipedia pro camera entries updated since January 2025, 93% use FOV 110 and 80% use a camera distance of 270 (Liquipedia).
- Every one of those 412 entries has camera shake turned off and ball camera set to toggle (Liquipedia).
- Stiffness 0.35 is the most common value at 47%, and camera angle -3 leads at 45% (Liquipedia).
- About 87% of 591 listed controller players use the cross deadzone shape, and 0.05 is the most common controller deadzone at 38% (Liquipedia).
- Season 24 added a free look camera with new keyboard and mouse defaults and an optional center dot reticle; free look also works on controller (Psyonix patch notes via PatchBot).
The best Rocket League camera settings for most players are the ones pros have settled on: camera shake off, FOV 110, distance 270, height 100, angle -3, stiffness 0.35, swivel speed around 4 to 5, transition speed around 1.5, and ball camera on toggle. Those values come from 412 professional player entries on Liquipedia that were updated in 2025 or later, out of 1,405 listed in total. This guide breaks down each camera setting, shows how common each value is, covers controller deadzone and sensitivity, lists the button layout most pros use, and explains the Season 24 free look camera.
Checked against Liquipedia's player camera, deadzone and control settings lists and the Season 24 patch notes on November 12, 2026.
The percentages in this guide are calculated from Liquipedia's community-maintained player settings tables, which list players who have earned more than $2,000 in their careers. Liquipedia itself warns that settings go out of date, so the camera numbers below use only entries updated since January 2025. Treat them as what the pro scene prefers, not as an official recommendation from Psyonix.
What are the best Rocket League camera settings?
Copy the most common pro values first, then adjust one setting at a time. The table shows each setting, the recommended starting value and how many of the 412 recent pro entries use it.
| Setting | Start with | Share of recent pro entries | Common alternatives |
|---|---|---|---|
| Camera shake | Off | 100% | None |
| Field of view (FOV) | 110 | 93% | 109 (6%) |
| Distance | 270 | 80% | 260 (10%), 280 (4%) |
| Height | 100 | 53% | 90 (40%), 110 (5%) |
| Angle | -3.0 | 45% | -5.0 (28%), -4.0 (20%) |
| Stiffness | 0.35 | 47% | 0.40 (18%), 0.45 (16%) |
| Swivel speed | 4.00 to 5.00 | 26% combined | 10.00 (10%); median about 5.3 |
| Transition speed | 1.50 | 18% | 1.40, 1.20, 1.60, 1.80 (10% to 12% each); median 1.5 |
| Ball camera | Toggle | 100% | Hold |
The full list of 1,405 entries, including older ones, tells the same story with slightly more spread: 89% use FOV 110, 72% use distance 270, and stiffness splits between 0.40 (26%) and 0.35 (24%). The shift toward 0.35 stiffness and toward height 90 shows up mainly in the recent entries.
What does each camera setting do?
Each slider changes how much of the field you see and how the camera reacts when you speed up or look around.
- Camera shake: shakes the view on hits and other impacts. Turn it off so the screen stays readable.
- FOV: how wide the view is. Higher FOV shows more of the field around your car.
- Height: how high the camera sits above the car. Higher helps you read the field, lower helps you judge ball contact.
- Angle: how steeply the camera tilts toward the car. More negative values tilt it down further.
- Distance: how far behind the car the camera sits. Closer feels faster and more precise; farther shows more around you.
- Stiffness: how much the camera pulls away when you drive fast. Lower values let it zoom out more at speed; higher values keep it locked closer.
- Swivel speed: how quickly the camera turns when you look around with the right stick or mouse.
- Transition speed: how quickly the camera swings to the ball when you turn ball camera on.
How should you tune camera settings for your playstyle?
Keep FOV at 110 and camera shake off, since nearly every pro does, and adjust height, angle, distance and stiffness to taste. These are editorial suggestions based on how each slider works.
- If you lose track of the ball in the air: try height 100 with angle -4 or -5 so more of the space above you is visible.
- If you mishit dribbles and close touches: try height 90 and distance 260 to bring the camera closer to the car.
- If the view feels jumpy at high speed: raise stiffness from 0.35 toward 0.45 so the camera zooms out less.
- If ball camera swings too slowly: raise transition speed toward 1.8. If it feels disorienting, drop toward 1.2.
Swivel speed varies more than any other setting because it only matters when you look around with the right stick or mouse. Players who check the field often tend to run higher values; 10.00 is the third most common pick.
What are the best controller settings in Rocket League?
Most pros use a cross-shaped deadzone with a small value, and keep aerial and steering sensitivity between 1.30 and 2.00. These numbers come from Liquipedia's deadzone table of 591 player entries.
| Setting | Most common | Share | Other common values |
|---|---|---|---|
| Deadzone shape | Cross | about 87% | Circle (about 8%), Square (about 5%) |
| Controller deadzone | 0.05 | 38% | 0.07 (19%), 0.10 (12%), 0.08 (8%) |
| Dodge deadzone | 0.70 | 18% | 0.50 (15%), 0.80 (11%), 0.60 (11%), 0.75 (10%) |
| Aerial sensitivity | 1.50 | 15% | 2.00 (13%), 1.30 (12%), 1.40 (7%) |
| Steering sensitivity | 1.50 | 15% | 2.00 (12%), 1.30 (12%), 1.40 (7%) |
Set the deadzone as low as your controller allows without the car drifting when you let go of the stick. Older or worn sticks often need 0.07 to 0.10. Dodge deadzone decides how far you must push the stick before a jump becomes a directional flip; a lower value makes flips easier to trigger but also makes accidental flips more likely.
What button layout do pro players use?
The default face-button layout is still the standard for jump and ball camera. The big split among pros is where powerslide and air roll live.
| Action | Most common binding | Share of 591 entries |
|---|---|---|
| Jump | A / Cross | about 91% |
| Ball camera | Y / Triangle | about 90% |
| Throttle | RT / R2 | about 92% |
| Brake and reverse | LT / L2 | about 92% |
| Powerslide | LB / L1, or X / Square | about 44% and 38% |
Moving powerslide and air roll to a shoulder button lets you keep your thumb on the face buttons for jumps while you slide or roll. If you are starting out, put powerslide and air roll on LB or L1 early, since relearning bindings later takes weeks.
What changed with controls in Season 24?
Season 24, which launched September 23, 2026, added a free look camera with updated keyboard and mouse default bindings. Keyboard and mouse players can also enable a center dot reticle that helps aim camera movement, and controller players can use free look too.
The same update added custom scoreboards, which let you choose which stats appear for each mode, and Honor Duels, a way to challenge another player from your match to a 1v1 after the game ends. Neither changes camera behavior, but custom scoreboards help when you want to track saves or demos while testing settings.
Should you use these settings on keyboard and mouse?
Yes for camera settings, since they work the same on every input. Controller still dominates the pro scene: in Liquipedia's control table, only about 5% of the 591 listed players have keyboard bindings such as W for throttle, S for brake, right mouse button for jump and Space for ball camera.
Season 24 is the best time in years to try keyboard and mouse. The update changed the default bindings and added free look plus a center dot reticle, which makes aiming the camera with the mouse easier to learn. If you switch, keep the pro camera values from the table, set ball camera to toggle, and spend a few sessions in free play before queuing ranked, since muscle memory from a controller does not carry over.
How do you test new Rocket League settings?
Change one setting at a time and play at least a few sessions before judging it. Free play and training packs are the best places to test, since you can repeat the same shots.
- Copy the starting values from the camera table above.
- Play a few casual matches without changing anything.
- Adjust one slider by a small step, for example stiffness from 0.35 to 0.40.
- Keep the change only if you feel more in control after several games.
Once your settings feel stable, check where you stand in the Rocket League ranks guide.
Related guides
FAQ
What is the best FOV in Rocket League?
110, the maximum. It is used by 93% of the 412 pro entries on Liquipedia updated since January 2025, with nearly all of the rest on 109.
What camera distance do Rocket League pros use?
270 is the standard, used by 80% of recent pro entries. 260 is the next most common at 10%.
Should camera shake be on or off in Rocket League?
Off. Every one of the 412 recent pro entries on Liquipedia has camera shake disabled.
What stiffness should I use in Rocket League?
Start at 0.35, the most common value among recent pro entries at 47%. Raise it toward 0.45 if the camera feels like it zooms out too much at speed.
What is the best controller deadzone in Rocket League?
As low as your controller allows without stick drift. 0.05 is the most common value among listed pros, and about 87% use the cross deadzone shape.
Should ball camera be toggle or hold?
Toggle. All recent pro entries on Liquipedia use toggle.
What is free look in Rocket League?
A camera option added in Season 24 that lets you look around freely. It came with new keyboard and mouse defaults and an optional center dot reticle, and it also works on controller.
Sources
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