Key takeaways
- Midnight's level cap is 90, and the 80 to 90 stretch needs 4,963,065 XP in total (Icy Veins).
- A character must be level 78 to start the Midnight intro questline (Icy Veins).
- Finishing the campaign quest Daylight is Breaking unlocks Adventure Mode for the whole account, so alts can skip the story and level through world quests (Warcraft Wiki).
- Warband Mentor gives 5% bonus XP per max-level character on the account, up to 25% (Method).
- Turbulent Timeways returns with Echoes of the Worldcore for eight weeks, and Mastery of the Timeways grants 30% more XP after four Timewalking dungeons (Blizzard).
The level cap in World of Warcraft: Midnight is 90, and the quickest route there is Chromie Time from level 10, The War Within until level 78, then the Midnight campaign from 80 to 90. Your first character has to play the campaign, but once it finishes the Voidstorm storyline, Adventure Mode opens for every alt on the account. The biggest time savers are stacked XP buffs (Warband Mentor, War Mode, Darkmoon Faire and, soon, Turbulent Timeways) and the one-time delve quests. This guide covers the route, the zone order, the best activities for each stage and every XP bonus worth stacking in patch 12.1.5.
Checked against Blizzard's 12.1.5 update notes, the Echoes of the Worldcore overview and Warcraft Wiki on November 12, 2026.
What is the fastest way to level 1-90 in Midnight?
Use Chromie Time for the low levels, finish The War Within's expedited story to reach the Midnight intro at 78, and then quest through Quel'Thalas with dungeons and delve quests mixed in. Alts skip the story entirely through Adventure Mode.
| Levels | Where to level | Notes |
|---|---|---|
| 10 to 70 | Chromie Time campaign | Dragonflight is the default choice; zones scale with you |
| 70 to 78 | The War Within | An expedited story mode catches you up on the plot leading into Midnight |
| 78 to 80 | Midnight intro, then Eversong Woods | Level 78 is the minimum to start the intro questline |
| 80 to 88 | Eversong Woods, then Zul'Aman, Harandar or the Arator questline | The path branches after Eversong |
| 88 to 90 | Voidstorm | Final zone; completing it unlocks Adventure Mode |
The campaign has 17 chapters. Icy Veins notes that the campaign alone gets you close to 90, and world quests unlock after it to cover the last stretch.
How does Chromie Time work in Midnight?
Chromie Time lets you level in any older expansion while that expansion's zones scale to your level. You pick a campaign from Chromie near the Stormwind or Orgrimmar embassy, and there are no unlock requirements on a new account.
Chromie offers nine campaigns, from Portal to Outland up to Dragonflight. Icy Veins lists Dragonflight as the default option in Midnight. According to Warcraft Wiki, zones in an active campaign scale up to level 80, you cannot start Chromie Time past level 68, and you are sent back to Stormwind or Orgrimmar when you reach level 81. In practice, pick the expansion whose questing you know best, since familiarity with quest hubs and flight paths saves more time than any single zone choice.
From level 70, The War Within has an expedited story mode that covers the plot leading into Midnight. Use it on your first character so the Midnight intro makes sense, and so you hit 78 without detours.
What level do you need to start the Midnight campaign?
Level 78. Once your character qualifies, the intro questline sends you to Quel'Thalas, starting in Eversong Woods.
The zone order for your first character is fixed at the start and flexible in the middle:
- Eversong Woods (80 to 82): the opening zone for everyone.
- Zul'Aman, Harandar or the Arator questline (82 to 88): three branches you can take in any order. The Arator questline travels across other parts of the Eastern Kingdoms.
- Voidstorm (88 to 90): the final zone, available after the three middle branches.
Skyriding is available from the first minute of Midnight with no restrictions, so travel between quest hubs is quick. Use it for everything outside cities.
Should you quest, run dungeons or do delves from 80 to 90?
Do all three, but in the right order: quest along the campaign, queue for dungeons while you quest, and only run each delve once with its first-time quest.
Dungeons
Five dungeons are available before level 90:
- Windrunner Spire
- Murder Row
- Den of Nalorakk
- Maisara Caverns
- The Blinding Vale
Some of them have a level or quest requirement before the queue opens. Icy Veins notes you can usually walk in manually even without the listed item level. Tanks and healers get the fastest queues, so dungeon spam is strongest on those roles.
Delves
The campaign sends you into the Shadow Enclave delve, and every delve has a one-time quest at the entrance that awards a solid chunk of XP. Pick it up every time. Repeat clears without the quest give very little experience, so do not farm delves for XP.
Exploration
Patch 12.1.0 cut the baseline experience from exploring zones by 60%. Blizzard aimed this mainly at Earthen characters, whose racial gave large exploration bonuses, but it means flying around to reveal the map is no longer a meaningful XP source for anyone at max-level zones.
How does Adventure Mode speed up alts?
Adventure Mode removes the campaign requirement for every character after your first. It unlocks across the whole account once one character completes the quest Daylight is Breaking at the end of the Voidstorm storyline.
With Adventure Mode active:
- New characters get world quests right away.
- Non-max-level Midnight content scales from level 80 to 90.
- Alts start at the Sanctum of Light in Silvermoon City and can use the Scouting Map there to replay zone storylines in any order.
- You can also level through dungeons, delves, professions or the Prey system instead of questing.
For most alts the fastest loop is world quests near a dungeon queue, plus the one-time delve quests you have not done on that character.
Which XP buffs stack while leveling in Midnight?
Warband Mentor, War Mode and a Darkmoon Faire ride all work at the same time, and Turbulent Timeways adds 30% once it goes live. Heirlooms no longer add experience.
| Buff | Bonus | How to get it |
|---|---|---|
| Warband Mentor | 5% per max-level character, up to 25% | Passive, applies automatically to characters below max level |
| Enlisted (War Mode) | 10%, or 20% with A Call to Arms | Turn on War Mode in a capital city from level 25 |
| WHEE! | 10% for 1 hour | Ride the carousel or rollercoaster at the Darkmoon Faire |
| Mastery of the Timeways | 30% | Complete four Timewalking dungeons during Turbulent Timeways |
| Rested XP | Bonus XP until the rested notch | Log out in an inn or city; one bubble per 8 hours, up to 150% of a level |
A few details that change how you use these:
- War Mode only affects world content. It does nothing inside Timewalking dungeons, and it flags you for PvP against the other faction.
- Darkmoon Faire runs from the first Sunday of each month to the following Sunday, so plan alt sessions around that week if you can.
- Mastery of the Timeways is per character, lasts 3 hours, persists through death and refreshes each time you finish another Timewalking dungeon, according to Method. Blizzard confirms Turbulent Timeways begins at the launch of the Echoes of the Worldcore update and lasts eight weeks. That update is on the PTR with no live date announced.
- Heirlooms lost their experience bonus in patch 9.0.1. They still give strong scaling stats and a set bonus, which is why they remain useful for the first levels of a new character.
Is Turbulent Timeways worth waiting for?
If you plan to level several alts, yes. Blizzard's Echoes of the Worldcore overview confirms the event runs for eight weeks from that update's launch. Each Timewalking dungeon grants Knowledge of the Timeways, a 5% stacking buff, and the fourth upgrades it to Mastery of the Timeways for 30% more experience.
The event also pays out for max-level characters. Keeping Mastery of the Timeways during any four weeks earns the Markeet of the Infinite Skyriding mount through the achievement Master of the Turbulent Timeways VI, and the Timewalking quests from Archmage Aethas Sunreaver in Silvermoon City offer a Heroic-level Cache of Quel'Thalas Treasures for a limited time. If you only have one character to level, there is no reason to wait.
How much XP does it take to go from 80 to 90?
4,963,065 XP in total. Each level costs a bit more than the last, so the final two levels in Voidstorm take the longest.
| Level | XP to next level |
|---|---|
| 80 | 403,725 |
| 81 | 423,390 |
| 82 | 443,395 |
| 83 | 463,740 |
| 84 | 484,430 |
| 85 | 505,455 |
| 86 | 526,825 |
| 87 | 548,535 |
| 88 | 570,590 |
| 89 | 592,980 |
What should you do right after hitting 90?
Start gearing for Season 2. New level 90 characters can buy every Nebulous Voidcore bonus roll they missed this season, which makes them a strong catch-up tool. Follow the Season 2 gearing guide for the order of activities, then pick a weekly routine of delves, dungeons or raids. If you leveled a new class for Mythic+, check the Season 2 class tier list before you commit to a main spec.
Related guides
FAQ
What level do you need to start Midnight?
Level 78. That is the minimum level for the Midnight intro questline, so most characters finish The War Within content first and then move to Quel'Thalas.
What is the fastest way to level from 80 to 90 in Midnight?
On your first character, follow the campaign, grab every delve first-time quest and queue dungeons between quest hubs. On alts, use Adventure Mode to go straight to world quests, dungeons and delves with Warband Mentor and War Mode active.
Do heirlooms still give bonus XP?
No. Heirlooms stopped granting experience bonuses in patch 9.0.1. They still scale with your level and give a set bonus, which keeps early gear competitive.
How does Warband Mentor work?
It is a passive bonus for characters below max level. Each max-level character on your account adds 5% experience, up to a 25% cap, and nothing needs to be activated.
How much XP do you need to reach level 90?
Levels 80 to 90 take 4,963,065 XP combined. The last level, 89 to 90, is the biggest single step at 592,980 XP.
When does Turbulent Timeways come back?
Blizzard says it begins when the Echoes of the Worldcore update launches and runs for eight weeks. That update is on the PTR and has no announced live date yet.
Sources
- Blizzard: Midnight: Echoes of the Worldcore Overview
- Blizzard: 12.1.5 Content Update Notes
- Icy Veins: Leveling Guide for Midnight
- Warcraft Wiki: Adventure Mode
- Warcraft Wiki: Timewalking Campaigns (Chromie Time)
- Warcraft Wiki: Experience
- Warcraft Wiki: Heirloom
- Method: How to Level Quickly During Turbulent Timeways, WoW Midnight Season 1
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